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A Game Art Studio

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A Game Art Studio

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A Game Art Studio

To Envision Greatness Get to know us Tell us your idea Rectangle 3 Polydin
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A Game Art Studio

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A Game Art Studio

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A Game Art Studio

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POLYDIN

Art Studio Ready to Envision Your Ideas

Polydin is a game art outsourcing studio collective of 20 industry veterans alongside rising young talents. We are ready to help you with anything game related from story-driven projects to NFT and Crypto games.
Our scope of assistance includes full-on game development, concept art, character and environment art, storyboards, level design, UI/UX design, rigging and animation.
Polydin’s mission is simple and upfront. We tend to deliver constant quality as we strive to keep a long-term relationship with our clients. Utilizing our advanced and novel skills has resulted in time and budget efficient methods suitable for small indie studios as well as AAA projects.

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We can Help you with

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Environment and Character Design

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3D Modeling and Production

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Level Design and Level Art

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Rigging and Animation
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NFT & Metaverse

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Motion Comics & Storyboards

We Can Help you with

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Environment and Character Design

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3D Modeling and Production

WhatWeoffer4 Polydin

Level Design and Level Art

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Rigging and Animation
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Motion Comics & Storyboards

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NFT & Metaverse

Our Projects

What is a game art studio?

A committed creative center within the larger game development industry is a game art studio. It is a center for designers and artists who are committed to creating the visual components of video games. It is where a game’s style, aesthetics, and overall visual appeal are carefully planned out and realized.

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The Role of a Game Art Studio in the Game Development Process

Visual Conceptualization: At the heart of a game art studio’s function is the conceptualization of the visual elements of a game. This involves translating the game designers’ ideas into tangible visual concepts. Concept artists play a crucial role in this phase, sketching characters, environments, and key visual elements.

Character Design and Modeling: Characters that players will interact with are created by game art studios. Game characters’ looks, personalities, and styles are developed and created by character designers. Following concept improvement, 3D modelers go to work producing intricate three-dimensional models that will be incorporated into the game environment.

Environment Design: Environments in a game are just as vital as characters. The studio’s artists design landscapes, buildings, and other settings to provide a rich and immersive gaming experience. Environment artists focus on creating detailed and visually stunning game worlds.

Texture and Material Design: Texture artists within the game art studio are responsible for applying surface details to 3D models. This includes creating realistic textures for characters, objects, and environments. The use of advanced techniques like normal mapping adds depth and realism to the game’s visuals.

Animation: Animators bring characters and objects to life through movement. In a game art studio, animators create lifelike movements for characters, ensuring that the gaming experience is dynamic and engaging. This can include anything from complex facial expressions to intricate fight scenes.

UI/UX Design: Two key elements of game design are the user interface (UI) and user experience (UX). The designers of menus, icons, and other parts that improve the overall gaming experience are artists in the game art studio. Aesthetics and functionality must be balanced in UI/UX design.

Art Direction:  The art direction of a game is mostly set by the game art studio. To guarantee a unified visual style that complements the game’s overall concept, the art director works together closely with game designers and developers. A gaming environment with an art direction is more immersive.

Optimization: In addition to creating visually stunning elements, game artists prefer performance optimization. This involves taking into account how best to use resources, like texture resolution and polygon count, to make sure the game functions properly across a range of platforms.

Collaboration: Collaboration is key to game development, and the art studio has strong working relationships with other divisions. To make sure that the design elements complement the story and gameplay mechanics, there is continuous communication with writers, developers, and game designers.

Technology in Art Production and video game art studios

The field of video game art studios has witnessed a transformative evolution, largely propelled by the use of advanced software and tools that cater to the intricacies of 3D modeling, texturing, and animation. A trifecta of prominent applications—Photoshop, Blender, Maya, and ZBrush—have emerged as stalwarts, each contributing significantly to different aspects of the game art pipeline.

  • Adobe Photoshop remains a cornerstone in the realm of 2D texture creation. Game artists leverage its versatile tools to craft detailed textures, design character skins, and create intricate environmental elements. Its layer-based approach facilitates non-destructive editing, enabling artists to experiment and iterate with ease.
  • An essential tool for creating 3D models is Blender, an open-source 3D creation package. Its extensive toolkit includes modeling, sculpting, rigging, animation, and rendering, providing artists with a one-stop shop. Blender’s extensive features enable game creators to produce a wide range of assets, from props and characters to whole settings, resulting in a more efficient workflow.
  • Autodesk Maya is well known for its ability to model and animate characters. It is an essential tool for game artists, especially those in the video game and film industries. With an extensive feature set that includes tools for rigging, skinning, and motion capture integration, Maya’s feature-rich environment makes it easier to create convincing character movements.
  • ZBrush is a particularly potent sculpting program that enables artists to add fine details to 3D objects. When combined with its sophisticated sculpting and painting skills, its dynamic and user-friendly interface makes it an invaluable tool for crafting intricately detailed props and figures. ZBrush improves the overall visual fidelity of game assets by integrating smoothly into the 3D modeling pipeline.

Basically, using Photoshop, Blender, Maya, and ZBrush all at once shows how advanced software works well when creating game art. With the use of these technologies, artists may produce 3D models, textures, and animations that are painstakingly created, push the bounds of creativity, increase realism, and create immersive gaming experiences. The visual environments of modern video games are largely shaped by the integration of these programs.

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Our Team

morgan Polydin

ALIREZA MORADI

Founder/ Art director

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ALIREZA TARINGO

Co-Founder/ Lead 3D Artist

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Morteza Balvardi

Unreal Developer

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ASHKAN GHANBARI

Senior Concept Artist

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Reza Sedghi

Senior 3D Character Artist

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SAMAN MEHRABI

Senior 3D Artist

atrin

ATRIN PANAHI

Marketing Director & Coordinator

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FARID SULEJMANI

Executive Producer

Artists Portfolio

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