





to envision greatness
Top-notch art production services at competitive rates.

PolydinArt Studio
We are a digital art outsourcing studio devoted to producing high-quality art assets for both Indie and AA studios. As experienced and professional artists, we strive to deliver exceptional assets and concepts while adapting to any style or process that matches your project and pipeline at an affordable rate.










Alireza Morgan
Alireza Morgan
Alireza Taringo
Alireza Taringo
Hossein Moazzen
Hossein Moazzen
Atrin Panahi
Atrin Panahi

Polydin Studio has an unmatched eye for detail, Every project delivered has exceeded the expectations greatly. They have no problems comprehending your technical requirements and designing assets to fit your needs.

I recently contracted Polydin Studios to work with us on creating a script, storyboards, concept art, 3D models and a floor plan for an animated short meant to pay our respects to the deceased legendary mangaka Kentaro Miura. In order to pay our respect to Miura we held ourselves and Polydin Studio to Berserk’s high standards. Suffice to say that the results speak for themselves at the end of the day, Polydin Studio was able to meet our extremely unreasonable standards and requests promptly with a concrete schedule of updates and timely submissions. I personally highly recommend the team and their work.

Working with Polydin Studio was fantastic. Their dedication to the work is incredible as they listen to you in the process and comprehend your needs well. This I think is one of the most important features an outsource studio should have. They keep in touch on a regular basis, even during their weekends and I have to mention that they are very good at delivering quality products quickly. We certainly did not have a problem in terms of deadlines, even though our deadline was pretty ambitious. Thanks to the entire team for all their dedication. I believe we'll work many more times in the future.

Polydin was responsible for creating sci-fi designs for our latest Metaverse project “AlterVerse”, they have been dedicated and quick to grasp our visual style. Overall, our experience with them has been really positive. Polydin studio has a great talent pool and they have been fast at responding to our revisions. We'll keep them busy!

A very pleasant and successful experience. Polydin Studio delivered our project as promised, neat and outstanding. Communications were precise and to the point and I'm very happy with the results. Since we had vague concepts, they used their interesting creativty to come up with stuff that were suitable for our NFT collection.
Modular Knight – Fantasy Collection
$39.99
This pack contains four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets.
Key features:
– Compatibility with UE5
– 8 Layers of mask control for customization
– 4K Textures
– 52 Blend Shapes with Live Link support
– Rigged to Epic Skeleton
– 4 Unique head and hair variations
– 5 Sets of weapons

Modular Sorcerer – Fantasy Collection
$39.99
This pack contains four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets.
Key features:
– Compatibility with UE5
– 8 Layers of mask control for customization
– 4K Textures
– 52 Blend Shapes with Live Link support
– Rigged to Epic Skeleton
– 4 Unique head and hair variations
– 5 Sets of weapons

Modular Warrior – Viking Collection
$39.99
This pack contains four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets.
Key features:
– Compatibility with UE5
– 8 Layers of mask control for customization
– 4K Textures
– 52 Blend Shapes with Live Link support
– Rigged to Epic Skeleton
– 4 Unique head and hair variations
– 5 Sets of weapons


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What is a Game Art Studio?
A committed creative center within the larger game development industry is a game art studio. It is a center for designers and artists who are committed to creating the visual components of video games. It is where a game’s style, aesthetics, and overall visual appeal are carefully planned out and realized.
The Role of a Game Art Studio in the Game Development Process
Visual Conceptualization: At the heart of a game art studio’s function is the conceptualization of the visual elements of a game. This involves translating the game designers’ ideas into tangible visual concepts. Concept artists play a crucial role in this phase, sketching characters, environments, and key visual elements.
Character Design and Modeling: Characters that players will interact with are created by game art studios. Game characters’ looks, personalities, and styles are developed and created by character designers. Following concept improvement, 3D modelers go to work producing intricate three-dimensional models that will be incorporated into the game environment.
Environment Design: Environments in a game are just as vital as characters. The studio’s artists design landscapes, buildings, and other settings to provide a rich and immersive gaming experience. Environment artists focus on creating detailed and visually stunning game worlds.
Texture and Material Design: Texture artists within the game art studio are responsible for applying surface details to 3D models. This includes creating realistic textures for characters, objects, and environments. The use of advanced techniques like normal mapping adds depth and realism to the game’s visuals.
Animation: Animators bring characters and objects to life through movement. In a game art studio, animators create lifelike movements for characters, ensuring that the gaming experience is dynamic and engaging. This can include anything from complex facial expressions to intricate fight scenes.
UI/UX Design: Two key elements of game design are the user interface (UI) and user experience (UX). The designers of menus, icons, and other parts that improve the overall gaming experience are artists in the game art studio. Aesthetics and functionality must be balanced in UI/UX design.
Art Direction: The art direction of a game is mostly set by the game art studio. To guarantee a unified visual style that complements the game’s overall concept, the art director works together closely with game designers and developers. A gaming environment with an art direction is more immersive.
Optimization: In addition to creating visually stunning elements, game artists prefer performance optimization. This involves taking into account how best to use resources, like texture resolution and polygon count, to make sure the game functions properly across a range of platforms.
Collaboration: Collaboration is key to game development, and the art studio has strong working relationships with other divisions. To make sure that the design elements complement the story and gameplay mechanics, there is continuous communication with writers, developers, and game designers.
What Is the Typical Timeline for Designing Game Art?
Designing game art is a complex process that involves creativity, technical expertise, and collaboration. While timelines vary depending on the project’s scale and requirements, the workflow can generally be divided into distinct phases. Understanding these steps helps both developers and studios manage expectations and deadlines.
- Conceptualization (1–2 weeks)
This stage involves brainstorming and creating initial sketches. Artists work closely with game designers to define the art style, character designs, and environment concepts. Feedback loops are essential to refine ideas before moving forward. - Prototyping and Approval (2–4 weeks)
Once the concepts are approved, artists create prototypes, such as 3D models, textures, or animation samples. This phase ensures the designs align with gameplay mechanics and technical requirements. - Production (4–12 weeks)
The bulk of the timeline is dedicated to producing game assets, including characters, environments, props, and visual effects. For larger games, this phase may extend significantly. - Integration and Optimization (2–6 weeks)
After assets are created, they’re integrated into the game engine and optimized for performance. This step involves collaboration between artists and developers to address issues like rendering, lighting, and animation glitches.
Which Game Art Styles Does Polydin Provide?
Polydin is a versatile game art studio that offers a wide array of art styles to cater to diverse project requirements. Their expertise includes:
- Concept Art & 2D: Crafting detailed concept art and 2D designs that lay the foundation for game visuals.
- 3D Character Production: Developing lifelike or stylized 3D characters, tailored to the game’s aesthetic.
- 3D Environment Production: Creating immersive 3D environments that enhance gameplay experiences.
- Animation & Mocap Services: Providing animation and motion capture services to bring characters and scenes to life.
- NFT & Metaverse: Designing art assets for NFTs and metaverse applications, reflecting their adaptability to emerging trends.
Polydin’s portfolio showcases their proficiency in various art styles, including realistic, stylized, pixel art, low-poly, and hand-painted techniques. This versatility enables them to meet the unique artistic needs of each project.
Tools and Software Used in Game Art Studios
Autodesk Maya
Autodesk Maya is a powerful 3D modeling and animation software widely used in game art studios. It’s essential for creating detailed 3D assets, including characters, environments, and props. Maya is known for its flexibility, offering advanced features like rigging, texturing, and animation tools, making it a staple for both large studios and indie developers.
Blender
Blender is an open-source 3D creation suite that offers comprehensive modeling, sculpting, texturing, and rendering capabilities. It’s a popular choice for smaller studios or freelancers due to its cost-effectiveness and strong community support. Blender also includes powerful animation and rigging tools, allowing for the creation of high-quality game assets and animations.
Adobe Photoshop
Adobe Photoshop is a go-to software for 2D texture creation and concept art. Game artists use Photoshop for tasks like designing character textures, environment backgrounds, UI elements, and other 2D assets. It’s particularly valued for its versatility and the vast array of tools it offers, from brush customization to photo manipulation, aiding in creating detailed and visually appealing game assets.
Substance Painter
Substance Painter is specialized software for 3D texture painting, allowing artists to apply detailed, realistic textures directly onto 3D models. With its intuitive interface and powerful features, including physically based rendering (PBR) workflows, Substance Painter is essential for creating high-quality materials and textures that elevate the realism of game environments and characters.
ZBrush
ZBrush is a digital sculpting tool used extensively in game art studios for creating highly detailed 3D models. It specializes in high-resolution, organic modeling, which makes it ideal for creating intricate character models, creatures, and other complex designs. ZBrush allows artists to work with millions of polygons, making it perfect for creating assets that require fine details, such as skin texture and facial features.
Unity
Unity is a game engine known for its versatility and accessibility, often used for both 2D and 3D game development. Game artists use Unity to implement their art assets, create animations, and fine-tune lighting and effects to achieve the desired visual style. Its user-friendly interface and robust support for real-time rendering make it a popular choice for developing games across various platforms, including mobile, PC, and VR.
Unreal Engine
Unreal Engine is a powerful game engine used by artists for creating photorealistic visuals and complex environments. Unreal Engine’s advanced rendering features, such as real-time ray tracing and high-fidelity lighting systems, make it a go-to tool for studios aiming for cutting-edge graphics. Its Blueprint visual scripting system allows artists to contribute directly to game mechanics, blending the art creation process with game development seamlessly.
Virtual Reality (VR) and Augmented Reality (AR) Game Art Design
Virtual Reality (VR) and Augmented Reality (AR) game art design involve unique challenges and opportunities compared to traditional game development. The main goal is to create immersive and interactive environments that feel natural and believable in 3D space.
- VR Art Design focuses on crafting highly detailed, interactive worlds that users can experience from a first-person perspective. The artist must consider the user’s motion, ensuring that objects are scaled and positioned correctly to avoid motion sickness. Specialized VR tools, such as Tilt Brush and Oculus Medium, allow artists to design in virtual environments, enhancing the immersive quality of the experience.
- AR Art Design requires combining the real world with digital elements in a way that feels seamless. Artists must create objects and characters that can blend naturally with the user’s surroundings. AR tools like Apple’s ARKit or Google’s ARCore help integrate real-world physics and environmental factors, allowing digital elements to react to the space around the user.
Both VR and AR design demand high levels of attention to detail, as the user’s direct interaction with the environment requires intuitive visual cues, spatial awareness, and optimized performance to maintain immersion and comfort.