A Game 
Art Studio
Art Studio

to envision greatness

Top-notch art production services at competitive rates.

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PolydinArt Studio

We are a digital art outsourcing studio devoted to producing high-quality art assets for both Indie and AA studios. As experienced and professional artists, we strive to deliver exceptional assets and concepts while adapting to any style or process that matches your project and pipeline at an affordable rate.

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Our 
Projects
Projects
Alterverse
alterverse (1)
Last Epoch
Last Epoch
Ready or Not
Ready or Not
The legends of Atlantis
Legends of Atlantis
Tasty land of Silverplate
Tasty land of Silverplate
  • Game Art Studio
  • Game Art Studio
  • Game Art Studio
  • Game Art Studio
  • Game Art Studio
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Our 
Team
Team

Alireza Morgan

Co-Founder and CEO

Alireza Morgan

Founder

Alireza Taringo

Co-Founder and Art Lead

Alireza Taringo

Co-Founder

Hossein Moazzen

CTO

Hossein Moazzen

Senior Developer

Atrin Panahi

Business Development

Atrin Panahi

Marketing Director
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Clients 
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Products
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What is a Game Art Studio?

A committed creative center within the larger game development industry is a game art studio. It is a center for designers and artists who are committed to creating the visual components of video games. It is where a game’s style, aesthetics, and overall visual appeal are carefully planned out and realized.

What is a game art studio Polydin

The Role of a Game Art Studio in the Game Development Process

Visual Conceptualization: At the heart of a game art studio’s function is the conceptualization of the visual elements of a game. This involves translating the game designers’ ideas into tangible visual concepts. Concept artists play a crucial role in this phase, sketching characters, environments, and key visual elements.

Character Design and Modeling: Characters that players will interact with are created by game art studios. Game characters’ looks, personalities, and styles are developed and created by character designers. Following concept improvement, 3D modelers go to work producing intricate three-dimensional models that will be incorporated into the game environment.

Environment Design: Environments in a game are just as vital as characters. The studio’s artists design landscapes, buildings, and other settings to provide a rich and immersive gaming experience. Environment artists focus on creating detailed and visually stunning game worlds.

Texture and Material Design: Texture artists within the game art studio are responsible for applying surface details to 3D models. This includes creating realistic textures for characters, objects, and environments. The use of advanced techniques like normal mapping adds depth and realism to the game’s visuals.

Animation: Animators bring characters and objects to life through movement. In a game art studio, animators create lifelike movements for characters, ensuring that the gaming experience is dynamic and engaging. This can include anything from complex facial expressions to intricate fight scenes.

UI/UX Design: Two key elements of game design are the user interface (UI) and user experience (UX). The designers of menus, icons, and other parts that improve the overall gaming experience are artists in the game art studio. Aesthetics and functionality must be balanced in UI/UX design.

Art Direction:  The art direction of a game is mostly set by the game art studio. To guarantee a unified visual style that complements the game’s overall concept, the art director works together closely with game designers and developers. A gaming environment with an art direction is more immersive.

Optimization: In addition to creating visually stunning elements, game artists prefer performance optimization. This involves taking into account how best to use resources, like texture resolution and polygon count, to make sure the game functions properly across a range of platforms.

Collaboration: Collaboration is key to game development, and the art studio has strong working relationships with other divisions. To make sure that the design elements complement the story and gameplay mechanics, there is continuous communication with writers, developers, and game designers.

What Is the Typical Timeline for Designing Game Art?

Designing game art is a complex process that involves creativity, technical expertise, and collaboration. While timelines vary depending on the project’s scale and requirements, the workflow can generally be divided into distinct phases. Understanding these steps helps both developers and studios manage expectations and deadlines.

  1. Conceptualization (1–2 weeks)
    This stage involves brainstorming and creating initial sketches. Artists work closely with game designers to define the art style, character designs, and environment concepts. Feedback loops are essential to refine ideas before moving forward.
  2. Prototyping and Approval (2–4 weeks)
    Once the concepts are approved, artists create prototypes, such as 3D models, textures, or animation samples. This phase ensures the designs align with gameplay mechanics and technical requirements.
  3. Production (4–12 weeks)
    The bulk of the timeline is dedicated to producing game assets, including characters, environments, props, and visual effects. For larger games, this phase may extend significantly.
  4. Integration and Optimization (2–6 weeks)
    After assets are created, they’re integrated into the game engine and optimized for performance. This step involves collaboration between artists and developers to address issues like rendering, lighting, and animation glitches.

Which Game Art Styles Does Polydin Provide?

Polydin is a versatile game art studio that offers a wide array of art styles to cater to diverse project requirements. Their expertise includes:

  • Concept Art & 2D: Crafting detailed concept art and 2D designs that lay the foundation for game visuals.
  • 3D Character Production: Developing lifelike or stylized 3D characters, tailored to the game’s aesthetic.
  • 3D Environment Production: Creating immersive 3D environments that enhance gameplay experiences.
  • Animation & Mocap Services: Providing animation and motion capture services to bring characters and scenes to life.
  • NFT & Metaverse: Designing art assets for NFTs and metaverse applications, reflecting their adaptability to emerging trends.

Polydin’s portfolio showcases their proficiency in various art styles, including realistic, stylized, pixel art, low-poly, and hand-painted techniques. This versatility enables them to meet the unique artistic needs of each project.

Tools and Software Used in Game Art Studios

Autodesk Maya

Autodesk Maya is a powerful 3D modeling and animation software widely used in game art studios. It’s essential for creating detailed 3D assets, including characters, environments, and props. Maya is known for its flexibility, offering advanced features like rigging, texturing, and animation tools, making it a staple for both large studios and indie developers.

Blender

Blender is an open-source 3D creation suite that offers comprehensive modeling, sculpting, texturing, and rendering capabilities. It’s a popular choice for smaller studios or freelancers due to its cost-effectiveness and strong community support. Blender also includes powerful animation and rigging tools, allowing for the creation of high-quality game assets and animations.

Adobe Photoshop

Adobe Photoshop is a go-to software for 2D texture creation and concept art. Game artists use Photoshop for tasks like designing character textures, environment backgrounds, UI elements, and other 2D assets. It’s particularly valued for its versatility and the vast array of tools it offers, from brush customization to photo manipulation, aiding in creating detailed and visually appealing game assets.

Substance Painter

Substance Painter is specialized software for 3D texture painting, allowing artists to apply detailed, realistic textures directly onto 3D models. With its intuitive interface and powerful features, including physically based rendering (PBR) workflows, Substance Painter is essential for creating high-quality materials and textures that elevate the realism of game environments and characters.

ZBrush

ZBrush is a digital sculpting tool used extensively in game art studios for creating highly detailed 3D models. It specializes in high-resolution, organic modeling, which makes it ideal for creating intricate character models, creatures, and other complex designs. ZBrush allows artists to work with millions of polygons, making it perfect for creating assets that require fine details, such as skin texture and facial features.

Unity

Unity is a game engine known for its versatility and accessibility, often used for both 2D and 3D game development. Game artists use Unity to implement their art assets, create animations, and fine-tune lighting and effects to achieve the desired visual style. Its user-friendly interface and robust support for real-time rendering make it a popular choice for developing games across various platforms, including mobile, PC, and VR.

Unreal Engine

Unreal Engine is a powerful game engine used by artists for creating photorealistic visuals and complex environments. Unreal Engine’s advanced rendering features, such as real-time ray tracing and high-fidelity lighting systems, make it a go-to tool for studios aiming for cutting-edge graphics. Its Blueprint visual scripting system allows artists to contribute directly to game mechanics, blending the art creation process with game development seamlessly.

Virtual Reality (VR) and Augmented Reality (AR) Game Art Design

Virtual Reality (VR) and Augmented Reality (AR) game art design involve unique challenges and opportunities compared to traditional game development. The main goal is to create immersive and interactive environments that feel natural and believable in 3D space.

  • VR Art Design focuses on crafting highly detailed, interactive worlds that users can experience from a first-person perspective. The artist must consider the user’s motion, ensuring that objects are scaled and positioned correctly to avoid motion sickness. Specialized VR tools, such as Tilt Brush and Oculus Medium, allow artists to design in virtual environments, enhancing the immersive quality of the experience.
  • AR Art Design requires combining the real world with digital elements in a way that feels seamless. Artists must create objects and characters that can blend naturally with the user’s surroundings. AR tools like Apple’s ARKit or Google’s ARCore help integrate real-world physics and environmental factors, allowing digital elements to react to the space around the user.

Both VR and AR design demand high levels of attention to detail, as the user’s direct interaction with the environment requires intuitive visual cues, spatial awareness, and optimized performance to maintain immersion and comfort.

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